I got a small scenery with 3 buildings (a tower, a wall and a gate) and on 2 of the objects are shading errors. (1 on the gate and more on the tower. The wall is perfect.)
If I put a lightsource that is not ambient I can see some triangels on the objects. In form of a triangle a small part of the (flat) wall is getting a different (a darker) shading, than the sorroundings trianlgles.
I heard it can be a problem with different smoothing groups. I used 3D Max to make the obnjects and in Max is no error to see, the objects can be rendered well, only after exported as 3DS and loaded in BLitz3D I see these ugly shading differences. I have looked on the smoothing groups in Max but was not able to find any error and I was not able to change it. Any idea what I could do? Anyone made the same experience ?
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