HideEntity slow?
Blitz3D Forums/Blitz3D Programming/HideEntity slow?
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Hi, has anyone noticed that HideEntity is slow. For example if I call it every time round my game loop (for test purposes) I notice a 'jerkiness', however if I call EntityAlpha entity, 0 then there is no jerkiness. Why is this? Are there other optimisations I can make? Thanks... |
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What version of Blitz are you using? This used to be a problem in the earlier versions (1.78???), but should not be a problem anymore. MK |
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HideEntity/ShowEntity were changed in Blitz3D 1.81. |
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1.87 |
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It should be pretty instantaneous now. Check your loop timing. |
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Agreed. I've got some very fast Hide/Show entity things happening with no problems. |
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It is instantaneous from what mark pointed out. Rule 1: Check own code before blaming the language. ;) |
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Who is blaming? It looked like a question to me! |
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I wasn't blaming Mark, hell no! I have just implemented his render tweening stuff and ready to bow low and pay homage to the master. As Ziltch points out it was an innocent question. |