Bones Animation

Blitz3D Forums/Blitz3D Programming/Bones Animation

luggage(Posted 2004) [#1]
Hello

I've got an artist that is trying to export an animation that has bones from Maya. What's the best way of going about this? And are there any other options? So far we have...

* export to .x from maya
* use polytrans to convert to max
* export as .md2 or .md3

But I don't know if these methods will work properly and I don't have maya to test.

thanks

scott


slave_of_time(Posted 2004) [#2]
I think " export to .x from maya " won't work, because Blitz3d is using DX7. I think I made it with Polytrans once.


boomboom(Posted 2004) [#3]
the current mothod is maya -> .x -> Ultimate Unwrap 3d -> .b3d -> Blitz


jhocking(Posted 2004) [#4]
I'm working on a Maya b3d exporter, but it'll be a while. In the meantime, what ChrisBate suggests is what I do. That is, export .x from Maya, and use Ultimate Unwrap to convert to b3d file format. It works great, even preserving blended vertex weights. Note that you will probably have to fix the UV coordinatees in Ultimate Unwrap (.x export from Maya flips the texture coordinates,) but that is as simple as selected all the UVs and selecting Flip.