Disable a surface >:D

Blitz3D Forums/Blitz3D Programming/Disable a surface >:D

Damien Sturdy(Posted 2004) [#1]
bloody......helll.... ^.^


Boiled Sweets(Posted 2004) [#2]
Nutter!


Beaker(Posted 2004) [#3]
Why don't you just make each surface a seperate entity parented to a pivot?


jfk EO-11110(Posted 2004) [#4]
Or use a seperate terrain mesh that is hidden for the linepicks?


JoshK(Posted 2004) [#5]
Beaker, I already said, they have to be surfaces, for rendering purposes.

JFK, Each terrain layer is a total of some 32,000 polys. Obviously, I want to keep the fewest number of polys in memory, and lessen the number of meshes I have to update.


Beaker(Posted 2004) [#6]
Entities with single surfaces are surfaces. Whats the difference?


Jeremy Alessi(Posted 2004) [#7]
This sounds cool ... but why not just use invisible collision for your linepicks and collisions? Everything we do now if our terrains (and now we are using multiple terrains for blending) has invisible low poly collision for physics and picks etc... We have 50,000 polygon meshes with 8,000 polygon collisions meshes for physics, picks, etc... Also, there there's no need for extra renders etc...