( i think thats the term )
I am playing with the dynamic shadow, and im stumped! i managed to get a realy nice hi-res thing working, problem is, that is a little rigid, meaning the shadow only works in one (light) direction and wont rotate or cast the shdow correctly according to light to source.
any way i can use the hugging mesh with the light calculation as well?
at the moment im using rotate in the roll axis but that only works to a degree, once its on the other side the shaddow appears to be reversed, i know why this is, i just dont know how to work this out!
HELP before they come to take me away
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