help for bones!!!
Blitz3D Forums/Blitz3D Programming/help for bones!!!
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how i can read the positions of the bones in animation? i use a FindChild() and i read a name of the bone For n =0 To numero_bones bones_new(n)=FindChild(mesh,nome_bones$(n)) next for fra=0 to AnimLength(mesh) SetAnimTime mesh,fra,0 angolo_bone_x2#(n,fra)=entitypitch#(bones(n,num)) angolo_bone_y2#(n,fra)=entityyaw#(bones(n,num)) angolo_bone_z2#(n,fra)=entityroll#(bones(n,num)) pos_bone_x2#(n,fra)=entityx#(bones(n,num)) pos_bone_y2#(n,fra)=entityy#(bones(n,num)) pos_bone_z2#(n,fra)=entityz#(bones(n,num)) next but i have a problem i can position a cube for every bones thanks Mongia |
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ok problem resolved i use a parent function..... thanks for z4go!!! |