Movement Pegs
Blitz3D Forums/Blitz3D Programming/Movement Pegs
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Hey, Does have any code to give away that builds and updates movement pegs in 3d (possibly with rotation capability too)? (you know, those things used in 3d modelling programs with 3 lines coming off of them so you can move stuff about) I tried my own, but they're darned evil, and also too big, so I could use a bit of extra help. They don't have to be 3d objects either (in fact, I like them better when they are not), but if you have anything at all to give away I'd love to see it. |
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Yeah, I've seen them in SketchUp. For texture aligning/stretching to faces they are awesome (but so are SketchUp's programmers). I think they would be incredibly difficult to program. We can only hope that one of the big brains in the Blitz community takes it as a personal challenge.... |
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Allright, fine, I'll do it myself! Haven't got all the clicking stuff yet, but yah. Graphics3D 800,600,False,2 SetBuffer BackBuffer() cam = CreateCamera() PositionEntity cam,0,0,-10 ;movement pegs Base = CreatePivot() X = CreatePivot(Base) PositionEntity X,2,0,0 Y = CreatePivot(Base) PositionEntity Y,0,2,0 Z = CreatePivot(Base) PositionEntity Z,1,1,2 TurnEntity Base,0,45,0 While Not KeyDown(1) entityproject(cam,base) BaseX = ProjectedX() BaseY = ProjectedY() entityproject(cam,X) Color 255,0,0 Line BaseX,BaseY,ProjectedX(),ProjectedY() entityproject(cam,Y) Color 0,255,0 Line BaseX,BaseY,ProjectedX(),ProjectedY() entityproject(cam,Z) Color 0,0,255 Line BaseX,BaseY,ProjectedX(),ProjectedY() TurnEntity base,0,1,0 Flip Cls Wend End Function EntityProject(camera,entity) CameraProject camera,EntityX(entity),EntityY(entity),EntityZ(entity) End Function Now, I need help. For some reason, the pivots aren't parenting to each other, and so I can't rotate the base and have the other X, Y, and Z points follow it (unless I use math). Does anyone have any idea why this is and how I can help it? |