Looping music without glitches
Blitz3D Forums/Blitz3D Programming/Looping music without glitches
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Hi, When I use loopsound, I can hear a glitch (i.e. a very small pause) when my loop restarts. It is cut out properly, if I play my track looped in cool edit, this glitch is not hearable. How can I make sure it is playing correctly in blitz? |
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Did you try the music commands instead of sound commands? That might remove the glitch. |
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I've never had a problem with loopsound, if I get the loop right in soundforge it works in blitz. |
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okay, I found the problem, when cool edit saves an mp3, it adds a very small pause at the beginning. Maybe that's an option, so I'll have to find a way to turn it off. |
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hmm, maybe its because it is an mp3. They have to be loaded and decompressed by codecs... wavs would not give you such a problem, but of coruse they are much bigger. IPete2. |
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I've never had problems with oggs |
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Yeah use OGG, I've had problems with .mp3 loop gaps from other sources before. Also, OGG is a better format in my opinion. |
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Yeah, I was planning to use ogg in the future, but whiole testing, mp3 is easier because cool edit can export to mp3 and not to ogg. |