Prerendered Scenes

Blitz3D Forums/Blitz3D Programming/Prerendered Scenes

cash(Posted 2005) [#1]
I am still planning a resident evil style game and several attempts have failed.

I think I will go for prerendered scenes but would like advice on the options for software to do this.

I think I need to retain the Z buffer. I use milkshape to create my scenes so would like something which will take output direct from MIlkshape.

Any suggestions and advice welcome.

Thanks


jfk EO-11110(Posted 2005) [#2]
I personally hate prerendered Games cause you are so limited, simply cannot move around like in a FPS game.

I'd use a high end renderer, 3D Studio Max, Maya or Lightwave. On the NoBudet side you may use Blender, tho it's not so userfriendly any you maybe better take some time to find some good tutorials first.

If you have problems with importing the Milkshape output, simply use UltimateUnwrap3D, this may solve all your format problems. Don't allow this format issue to influence your choice of a nice renderer.


Opcode(Posted 2005) [#3]
Hi,

We have a survival horror/resident evil style project going using Blitz3D. We developed our own system for this Blitz3D project.

www.codersworkshop.com/viewshowcase.php?id=57

It does require 3DSMax, so you would need to own/be quite versed in 3DSMax if you wanted to use it for your own game.

So its probably not going to be of any use to you if you don't own/use 3DSMax, just thought i would mention it though.

As JFK mentioned...use a high end renderer/package such as Maya/3DSMax if you can afford it, Blender is free (i don't use it though.)

Cheers,
Lee.


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