Is this useful for anything?
Blitz3D Forums/Blitz3D Programming/Is this useful for anything?
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Came across this old demo on my HD. It basically finds where a line intersects with a box. The box can have any rotation/size and doesn't need to be axis-aligned. It doesn't use LinePick and the distance between object and target doesn't affect speed - I don't think so, anyway. :P I just developed this from a 2D version but didn't have any real use for it. Does it even have any use? :) |
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I'm sure it's useful, you should add it to the code archives, algorithm section. |
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Hmmm, maybe - I just can't believe that anything I've done that's maths-based is useful and not already common knowledge. :P |
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..I needed this functionality by last month damnit :P Neat :) |
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Really? What for? lol. :P |
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The car racer- to add car-car collision sounds without having to "meshesintersect". It's pretty much complete, and has all the sounds already, but meshesintersect is slow, so i wanted to update it. The above would let me position a sound too. [edit] I would have used box collision, but it didnt work for some reason- can't remember what though now. |