Hi there,
Could you not simply just use the Entitytexture command, here is an example
; LoadTexture Example
; -------------------
Graphics3D 640,480
SetBuffer BackBuffer()
camera=CreateCamera()
light=CreateLight()
RotateEntity light,90,0,0
cube=CreateCube()
PositionEntity cube,0,0,5
; Load texture
tex=LoadTexture( "moss.bmp" )
tex1=LoadTexture ("Rock.bmp")
; Texture cube with texture
EntityTexture cube,tex
While Not KeyDown( 1 )
pitch#=0
yaw#=0
roll#=0
If KeyDown (2) = True Then EntityTexture cube,tex
If KeyDown (3) = True Then EntityTexture cube,tex1
If KeyDown( 208 )=True Then pitch#=-1
If KeyDown( 200 )=True Then pitch#=1
If KeyDown( 203 )=True Then yaw#=-1
If KeyDown( 205 )=True Then yaw#=1
If KeyDown( 45 )=True Then roll#=-1
If KeyDown( 44 )=True Then roll#=1
TurnEntity cube,pitch#,yaw#,roll#
RenderWorld
Flip
Wend
End
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