Torque like clouds
Blitz3D Forums/Blitz3D Programming/Torque like clouds
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I've been using Torque for over a year now. One thing I really like about the engine is the sky. It's more than just a skybox with a few alpha cloud planes moving overhead. At least it appears to be. I've seen so many awesome things done in Blitz that I'm sure this effect is possible in Blitz. Can anyone point me in the right direction? Thanks in advance |
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Coul you post a screenshot, so we know what you're trying to accomplish? |
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hey Nmuta... visit this thread, http://www.blitzbasic.com/Community/posts.php?topic=57575 then go to the download site and get the demo... i think you'll verry much like the clouds in there... if you ask nicely, Rif might let you see his clouds code... --Mike |
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Ah, actually those clouds couldnt be simpler. To use this, you add the include, call initclouds. then updateclouds(camera) , the cloud cover will follow the entity you use when you call updateclouds.. if you do not pass an entity to the function, then the clouds will not follow , and you can pass through them. Here are the cloud texures I use. However it could use some better ones. ![]() ![]() ![]() ![]() save them as PNG. ;add clouds Global cloudpivot=CreatePivot() Global cloudpivot2=CreatePivot() Dim cloudtexture(4) cloudtexture(1)=LoadTexture("skins\cloud.png",2) cloudtexture(2)=LoadTexture("skins\cloud2.png",2) cloudtexture(3)=LoadTexture("skins\cloud3.png",2) cloudtexture(4)=LoadTexture("skins\cloud4.png",2) Global cloudcount=100 Global cloudHeight=100 Global CloudRadius=700 Global cloudfaderange#=850 Global CloudSmallest#=50,CloudLargest#=120 PositionEntity cloudpivot,0,Cloudheight,0 PositionEntity cloudpivot2,0,cloudheight,0 Type cloud Field ent End Type Function initclouds() For I=1 To cloudcount cloud.cloud=New cloud tp=Rand(1,2) If tp=1 Then cloud\ent=CreateSprite(cloudpivot) cn=Rand(1,5) Else cloud\ent=CreateSprite(cloudpivot2) EndIf SpriteViewMode cloud\ent,1 EntityTexture cloud\ent,cloudtexture(Rand(1,4)) EntityBlend cloud\ent,0 sc#=Rnd(cloudsmallest,cloudlargest) ScaleSprite cloud\ent,sc,sc cr=Rand(190,250) EntityColor cloud\ent,cr,cr,cr PositionEntity cloud\ent,Rand(-cloudradius*.5,cloudradius*.5),Rand(cloudheight-10,cloudheight+40),Rand(-cloudradius*.5,cloudradius*.5) EntityAutoFade cloud\ENT,0,cloudfaderange# Next End Function Function updateclouds(ent=0) If ent<>0 Then PositionEntity cloudpivot,EntityX(ent,1),cloudheight,EntityZ(ent,1) PositionEntity cloudpivot2,EntityX(ent,1),cloudheight,EntityZ(ent,1) EndIf TurnEntity cloudPIVOT,0,.012,0 TurnEntity cloudPIVOT2,0,-.01,0 End Function Function setstormy() AmbientLight 150,150,225 For cloud.cloud=Each cloud sc#=Rnd(10,70) cr=Rand(100,200) cg=Rand(100,200) cb=Rand(200,255) EntityColor cloud\ent,cr,cg,cb Next End Function Function SetClear() AmbientLight 255,255,255 For cloud.cloud=Each cloud sc#=Rnd(50,130) cr=Rand(200,250) EntityColor cloud\ent,cr,cr,cr Next End Function Function freeclouds() For cl.cloud=Each cloud FreeEntity cl\ent Delete cl Next End Function |
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Wow...thanks guys....I'm looking into this now. As far as the screenshot, I posted a short movie clip: http://www.thenilepa.com/torqueSky.wmv |
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WOW... just saw the screenshots for MAPCRAFTER. Unbelievable. That's exactly what I was looking for. There's supposed to be a downloadable demo on the site but I can't find it. I had actually stumbled across the empowergames website earlier in my search for cloud effects, but I didn't see any screenshots or anything that came close to what I saw RifRaf post on the www.blitzbasic.com/Community/posts.php?topic=57575 thread. I think the empowergames website should do a better job showing off the power of the tool....it's the best thing I think I've ever seen for Blitz as far as environments go. Can I get a link to the demo fly through? The http://www.empowergames.com/mc_demo_map.zip link is broken. |
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Yes, I would like to see the clouds in action as well if anyone has the demo posted there? or Rif could rehost it for a couple of days? |
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ill rehost. had some issues and removed alot of things from the site. Ill put it back up in a few days. As far as the site goes, it needs major improvements, unfortunatly in not big into html and all that jazz. I guess ill have to get into it sooner or later. |
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Ok, so is the site functional then? If I were to purchase mapcrafter, how long does it take for the product to be delivered? |
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Oh yeah, site functions well. I have the purchase links there, as well as a support forum where you can get updates at your convinience. same as here. few hours if you buy it while im at keys wich i usually am.. longest time ive had to deliver was two days, because i was out for the weekend |
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OK, well I just bought it. I'm stepping out on faith here based on the screenshots, which are absolutely gorgeous. |
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One more question: Do I have to pass a parameter to the updateclouds() function? I called initclouds() and then I call updateclouds() in my main loop , but when I look up , one nice puffy cloud is just sitting up there, not moving. Do I have to do it within a for/each construct for the types? I tried For cl.cloud= Each cloud updateclouds(cl\ent) Next But then nothing is visible at all. So clearly I'm doing something wrong. |
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you have msn or aim ? i dont want to spam this thread with the cloud system ? Both aim and msn for me = GameMaker04 |
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I tried adding GameMaker04@... and GameMaker04@... but it said neither is associated with a the passport system. |