early look at wrapping decal system
Blitz3D Forums/Blitz3D Programming/early look at wrapping decal system
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Hey everybody... I was going to put this in showcase... But I also guess I'd like some help... And it's done in blitz3d so I guess It makes more sense to post it here... I just shot some blood onto the crates... This is a very early stage of development, infact I just did this morning. So far I have 2 problems... -1: I've seemed to code the nudge vertex code odd... -2: I have to fix the code to allow rotating objects to get decals to stick to them. Anywho, here's an early look at DeKAL... When I finally finish it (like my shadow engine) it'll all be free for anyone to use... but.. you know... creadit please? (Kevin A. Laherty) You can get the Zip at: http://www.filelodge.com/files/room17/427152/deKAL_%28early_test%29.zip Now I'm gonna mosey on over to my website to update... *Quick Add* OMG I'm sooo stupid... when I said "wrapping decal system" I meant I'm making a lil system for decals that wrap aound the map and on objects... good for blood splattering and rocket blasts... I didn't mean it was someone elses done in c++ and I was wrapping it... I'm not that smart :( |
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wow! cool!! do you have in mind to share the final code? Should be fantastic to implement that! :) Regards! |
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Pinete: Of course :D It's still really glitchy, but I WANT this to be free and I want it to be accessible And I wouldn't mind it being improved either <_< lol |
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:)))) |