Blitz3D Update 198 Now Available...
Blitz3D Forums/Blitz3D Programming/Blitz3D Update 198 Now Available...
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...Fixes compressed texture surfaces losing when Alt-Tabing. Goto the 'product updates' section of the 'account' page to download. |
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First response again! And again: w00t! |
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THANKS mark! |
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Many thanks Mark and Tom for the dds feature with BSP maps! ;) Best Regards Alex |
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Cool! Thanks! |
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wow - this is really fast... thanks man! |
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hehe I heard a few days ago that DDS was in. Nice one, that should enable 3-4 times the detail in the fun racer on lower spec machines if we decide to tart it up a bit :) Or have it run in 8-16mb of Vram :D Thanks for that, better late than never. |
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you are monsters! thanks!!! |
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Massive thanks to everyone at Blitz! |
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Endless thanks to the Blitz crew ! Sergio. |
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Nice, regular oil changes keeps the engine running manymany miles :) |
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Well, I'm away for a month or so, and there are five updates I missed. Sweet! |
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thanks again to BRL! and now back to Max3D please! ;D |
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2 more 'till the big 2.00! |
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2 more 'till the big 2.00! It would suck if it turned out that the '.' is actually to seperate the major and minor version numbers instead of a decimal point as we're hoping.A horrible thought, but may it be known: I thought of it first! Still, let's hope Mark doesn't like 3 digit numbers. |
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OK MARK, just confess it ... you have more motivation to work on Blitz3D than in the 3d module for bmax... .... come on man, admit it :) thanks! Paolo. |
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thank you, thank you and thank you! you know who you are! |
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and now back to Max3D please! ;D Good call! :) |
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and now back to Max3D please! ;D No, Mark. You still have a huge user-base who appreciate any further development on B3D. |
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Agreed, and judging by the requests that people make, it seems that there are very few things left to implement to satisfy the majority of B3D users. |
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No, Mark. You still have a huge user-base who appreciate any further development on B3D. I totally agree - and I agree also with what JustLuke says. Long life to Blitz3D ! :) Sergio. |
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Max3D is like duke nukem forever.. its a never ending story ^^ |
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Keep em coming! It`s great to see Blitz3D still getting updates. It`s still my favourite Blitz Research product and probably always will be. Jason. |
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work fine ! Thanks.... |
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Thanks a lot! I didn't get this: when I replace a BMP texture by a JPG and rename it back to BMP, Blitz3D will still load it correctly. Does this also work with the DDS ones? |
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Thanks for the support Mark. It would be silly to drop Blitz3D, I don't see any other app that would let me do what B3D lets me do right now for windows. |
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the last 2 updates were really cool - DDS-Support boosted the FPS of my upcoming shooter on my (lame intel-integrated gfx) laptop from 4 fps to 28 fps!! i have to thank you again mark & tom! keep up the good work! |
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jfk, XP also does this. If you rename a bmp to .jpg or .png , it still loads them. It must ignore the file extension and directly check the start of the file instead. |
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DDS-Support boosted the FPS of my upcoming shooter on my (lame intel-integrated gfx) laptop from 4 fps to 28 fps Really? I'm no expert on this stuff, but isn't that unexpected? I mean, compressing the textures would save memory, but why would it have an effect on processing? |
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I mean, compressing the textures would save memory, but why would it have an effect on processing? Because with compression all the textures can fit in the video memory, otherwise they have to be copied from system memory to video memory during rendering which is incredibly slow.Thanks for the update Mark and crew! |
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Nice :) Much appreciated ! |
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Thanks a lot!! |
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Cheers guys :) |
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And also, even if a DDS texture is in system memory rather than gfx card memory, the fetch time (time to transfer from sys mem to vid mem) will be 8 times quicker for DXT1, and 4 times quicker for DXT3/5. |
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Nice update ? Hum :/ i'm not sure ... |
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Wow thats a fantastic increase in performance. I must check this out ! Thanks for the comparison t3k/Mac. IPete2 |
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thats mainly because my notebook-graphicscard has no ram itself. it cuts the main memory to use that as graphic ram. and here is a huuuge boost. i never thought i could run my game on those machines... but now i can. on good gfx-cards i don't think there will be such a huge boost. |
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Ross, you said: " jfk, XP also does this. If you rename a bmp to .jpg or .png , it still loads them. It must ignore the file extension and directly check the start of the file instead. " You compare Blitz3D to XP? You're kind of confusing me. My question was (is) can I replace a bmp texture of a model by a dds texture that is renamed to bmp, as it is possible with eg. jpg? This would mean I can postproductively optimize a game without to touch the models, source, paths etc. I still wonder about that. But of course you're right, I should try it myself. Huh... now how to save dds :) |
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Blitz3D wants in 1.99 a core update to directx 9! |
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I agree ShadowTurtle... |
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it will be for update 2.0 :-D ( version 1.99 will fix a bug fixed in previous version ... sorry i'm sarcastic ! ) |