To the one who did the GNET2
Blitz3D Forums/Blitz3D Programming/To the one who did the GNET2
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Hi!, I'm looking for a way to eliminate the delay caused when refreshing the gnet server, if I understand well, your gnet.dll do this, but I'm getting the runtime error with "Failed to add server" Any idea about the problem? Thanks! Paolo. |
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ok, I found this in the gnet_doc.txt The text has been updated by John Arnold to reflect changes made in GNET2. I may ask who is John Arnold? :) Paolo. |
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Have you tried ETNA instead?: ETNA 2 thread |
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To answer your question, 'John Arnold' is otherwise known in the Blitz community as 'Surreal'. Sadly, he has been MIA for some time. |
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Ok, thanks you two :) ... having a look at ETNA now ... Paolo. |
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Hi Eurhythmy, yes, you should look at ETNA which will do this for you in Blitz3D! BUT gnet working with ETNA is waiting on my hard drive, I will release the new version of ETNA with gnet in mid-september, when I will have DSL at home. If you need this before, I can email it to you... See my profile... |
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RepeatUntil, I had a look at Etna, it is a great tool, thanks for that contribution to the community :) At the moment, I'm only looking about the diverse possibilities for Blitz3D and networking, I'm not in a hurry, just testing ... but in the meantime, tell us what ETNA-gnet will have that you can not do right now with it. Paolo. |
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The only thing it will add: no delay/no freezing during the game when you call gnet. (but of course in fact, in my game, I am using a customized gnet, which tells me the number of player, the name of the players connected, the score, etc - this is fully customizable if you install the php part on your own server). <EDIT> I forgot another very nice feature of the new gnet, used with ETNA: encryption!!! If you installed gnet on your own server, then you can have encryption VERY easily with ETNA!! (I do that for my game, and this is working perfectly) |