Refraction? - Simple - No shaders
Blitz3D Forums/Blitz3D Programming/Refraction? - Simple - No shaders
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hi! i tried to make refraction. (at first, i'll do it without use of shaders) somehow, the water looks like i was using transparency only. i put the cubemap texture detail very low, so you don't think that the water is transparent. it's alpha is turned to 1.0 here is my code: and the image: ![]() thank you for any help :) |
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I think AShadow has refraction - can't you just lift it out and then jig it about a bit? |
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in fact, i wanted to use refraction without any shaders. btw, i nearly managed to do refraction with shaders... |
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Doesn't work on my system. |
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Doesn't work here too..by the way refraction for specific areas, can be done on different way, without any additional Dll, and very very fast...I'll post demo I made when I get back from office.. |
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hmmm, ok. |
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hey, thanks man :) i think i understood how real refraction works, and i'll gonna add refraction to my shadow system when i have some time :) |
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Devil use the last version for update |