another timer question
Blitz3D Forums/Blitz3D Programming/another timer question
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After 3 seconds of holding the mouse over an entity I want that entity to be targeted as long as the mouse is held over it. My brain is fried... anyone have an idea? I'm working with types. Here's my non-working pathetic code (I realize targettimer is always set to millisecs... this is where I'm stuck)...CameraPick(x\camera,MouseX(),MouseY()) For b.bot = Each bot If PickedEntity() = b\entity And MilliSecs()=>targettimer+3000 b\targeted=True Text GraphicsWidth()/2,GraphicsHeight()/2,"targeted" Else b\targeted=False targettimer=MilliSecs() EndIf Next |
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targeted must be initiated on the following case: if then entity is picked and targeted = false then initiate and put your timer value to timer() + 3000 there. Do not test timer() + 3000 every time... |
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Still over my head at the moment, but thanks alot. |
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Sorry I changed my reply. |
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Still very confused...CameraPick(x\camera,MouseX(),MouseY()) For b.bot = Each bot If PickedEntity() = b\entity And b\targeted = False targettimer=MilliSecs()+3000 If MilliSecs()=>targettimer b\targeted=True Text GraphicsWidth()/2,GraphicsHeight()/2-40,"targeted" EndIf Else b\targeted=False targettimer=MilliSecs() EndIf Next |
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Finally! Man I must be getting old.CameraPick(x\camera,MouseX(),MouseY()) For b.bot = Each bot If PickedEntity() = b\entity If MilliSecs()=>targettimer b\targeted=True Text GraphicsWidth()/2,GraphicsHeight()/2-40,"targeted" EndIf Else b\targeted=False targettimer=MilliSecs()+3000 EndIf Next |
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That's true you needed the text to appear every time. Good job! |