Blitz Mastering

Blitz3D Forums/Blitz3D Programming/Blitz Mastering

Naughty Alien(Posted 2008) [#1]
.okay..I did manage to really pull it high in blitz3D, and achiever really photorealistic environment, thanks to use 3DSMAX and Vray/Mental ray for lightening scene and later export for B3D..thats fine and really quality is high..whats bothering me is characters...I still cant make it blend nicely in to given environment and somehow, they are looking like not from that place, colors are just..plain..I guess shaders missing and normalmaping missing.just, too synthetic in comparison with levels I built and light...whats the best way to achieve proper appearance of character in such environment..


Dreamora(Posted 2008) [#2]
Normalmap missing should be of little importance.

But what you should consider is a vertical linepick at the characters position. then use fredborgs PickedU / PickedV and get the lightmap color at that position and color the entity accordingly.

that will make all moving objects fitting several times better in the environment.


andy_mc(Posted 2008) [#3]
Any chance of seeing this photorealistic screenshot?


Naughty Alien(Posted 2008) [#4]
@ Dreamora
Can you provide me link to that thingy, please??

@Andy_mc
I will provide it soon I came back from GDC..