.okay..I did manage to really pull it high in blitz3D, and achiever really photorealistic environment, thanks to use 3DSMAX and Vray/Mental ray for lightening scene and later export for B3D..thats fine and really quality is high..whats bothering me is characters...I still cant make it blend nicely in to given environment and somehow, they are looking like not from that place, colors are just..plain..I guess shaders missing and normalmaping missing.just, too synthetic in comparison with levels I built and light...whats the best way to achieve proper appearance of character in such environment..
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