I'm 75% through creating a remake of The Great Escape, and those of you who have played the original will know that at night-time, there was a searchlight which scanned across the outside area. I have thought of a couple of ways to do this, but they're fairly lame, so have went searching for alternatives. I found this, which on first glance is exactly what is needed:
http://www.blitzbasic.com/codearcs/codearcs.php?code=1000
However, it seems that the effect will only work on meshes. The problem is that my scenes are made of many MD2 entities, and mesh operations do not work on these.
So, can anyone tell me if the above routine is really of no use to me? If this is the case, can anyone suggest an alternative method of creating some kind of spotlight effect? It doesn't have to be as fancy-schmancy as the one above - just something workable.
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