MAV (Debug point to RenderWorld
Blitz3D Forums/Blitz3D Programming/MAV (Debug point to RenderWorld
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| Why I receive MAV and Debug Points to RenderWorld ? This happens with some 3d models... |
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| Probably too many vertices. 65,535 limit. |
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| There is a good chance that the model has too many verts/polys. Iirc blitz's surfaces can only hold 32k or 64k verts depending on your graphics card. This may be a dx7 limit. |
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| Thank you for your fast reply, The limit of vertices is "per model" right ? |
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| I believe so, yes. |
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| The limit of vertices is "per model" right ? I think it is "per surface". |
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| Thank you all... Regards... |