Water/Terrain Z-Axis
Blitz3D Forums/Blitz3D Programming/Water/Terrain Z-Axis
| ||
| Did anyone come up with a solution for the water and terrain fighting? I've finally got some super terrain going and i'm wondering if anyone finally solved this or has any pointers? I tried WBuffer True and no dice. |
| ||
| What works for me is using a segmented quad or plane and applying additive rather than alpha blending. |
| ||
| Additive blending works for me too. |
| ||
| Cool, I'll try it out later tonight. Thanks guys. |