AlbaLynx - upcoming GUI for Xors3d and Blitz3d
Blitz3D Forums/Blitz3D Programming/AlbaLynx - upcoming GUI for Xors3d and Blitz3d
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Hello there!![]() We decided to share this news from our friend Mikhail Meshchangin aka wolfhound512 with you. Mikhail has already developed a pretty nice GUI for Blitz3d called GUIw512. However it has stayed in the background because of Mikhail's inborn aspiration to idealize everything he make :) So he decided to upgrade GUIw512 and thus AlbaLynx saw the light. AlbaLynx is a very fast and flexible GUI for Xors3d (the version for Blitz3d is almost ready!). The power of AlbaLynx is based on use of already famous FastImage by MixailV and the flexibility of template system is provided by use of XML. By the way, do you know that every present and future user of Xors3d receives FastImage (for Xors3d) for free? Here are some features of AlbaLynx: - The appearance of any element depends entirely on the selected template. - Flexible template system, through which an interface can take any form. - Bitmap and vector fonts support. - Unicode support. At this moment there are the following interface elements: - Group. - Window. - Button. - ToggleButton (CheckBox). - OptionButton. - ListBox. - TextBox. - TextArea. - ScrollBar. - ScrollArea. - Static (Label, Seporator, Frame and etc.) More elements are coming. ![]() A demo? Of course! Here is the link Don't hesitate to share ideas about AlbaLynx here or at our forum. It is very important to know the attitude of public towards things you do. Good luck and happy gamedev! |
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Mikhail Meshchangin You got to be kidding me that a guy into game dev is lastnamed "Meshchangin". |
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Sorry, we are not feeding trolls. |
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least his name wasn't ubenjargen farfrednugen |
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In all seriousness though do you know if this would be available under bmax + xors3d? |
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Yes, AlbaLynx will have the header files for Blitz3d, BlitzMax, C++ (with both plain functions and OOP). Actually the header files for C++ are already ready. Blitz3d- and BlitzMax-versions is a matter of a few mouse clicks, because Knightmare has developed an automatic converter for the header files (.h -> .decls) and (.h -> .bmx). |
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wewt!! wait wut? dude is he giving out that converter? |
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This converter is intended for use inside XorsTeam, because it is quite hmm.. 'Xors3d_Project'-specific. |
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ah, that's cool. sounded handy ;) |
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Very slick - the only thing I would say the controls - specially the close buttons are quite large and take up a lot of space, tho I guess thats something thats skinable. |
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i like big butts er i mean buttons... yea buttons |
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AlbaLynx allows to customize everything you see. Hmm.. probably the next demo should contain several skins which could be switched on the fly |
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fly skin. yessir, I like that |