bb Windows 8

Blitz3D Forums/Blitz3D Programming/bb Windows 8

Yue(Posted 2012) [#1]
Blitz3D'm doing tests on Windows 8, the problem is I have a AVM and no runs. Any suggestions in this regard.

Edit: Ok, no problem, i update drivers video. =)



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Virtech(Posted 2012) [#2]
So b3d still works in w8? Cool!

Mark should really consider doing a b3d v2 dx9

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andy_mc(Posted 2012) [#3]
Mark should really consider doing a b3d v2 dx9


Why has no one suggested this before!!!



/sarcasm


Virtech(Posted 2012) [#4]
Well, it has been suggested loads of times... simply because its a great idea!

/seriously

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Yasha(Posted 2012) [#5]
No it really isn't. If you want an updated 3D engine, go and use a modern 3D engine.

Speaking as someone who has done the homework, and is currently working on "what you actually want" (a more modern 3D game system) rather than "what you're asking for" (a nasty hack), no, there is no level on which it would be worth doing that.

If you will persist in the downright silliness that requires everything to be nice and "official", and packaged by BRL, and for Mark to have wasted effort on it because you are afraid of userlibs and want to just write everything in an all-in-one BASIC product...

...then you've ruled out the validity of your own opinion by failing to be informed enough to have a valid opinion.


Virtech(Posted 2012) [#6]
Im sure Mark can make up is mind on this matter without your consideration.

As for me I don't care if you don't approve, or what you think is valid or not.

I still think it's neat idea.


KronosUK(Posted 2012) [#7]
I'd be perfectly happy to have plain old b3d functionality for dx9/10/11 because once MS give up on dx7 emulation its gone forever. Just my 2 cents.


RemiD(Posted 2012) [#8]
Blitz3d+Xors3d uses Directx9 and commands similar to those of Blitz3d.
BlitzMax+MiniB3d uses OpenGl and commands similar to those of Blitz3d.

So i don't think there is a problem for the future.

A possible problem is if microsoft starts to flag non certified programs as "dangerous".

But hey, if Blitz3d works well with Windows8 that's a good news.


Virtech(Posted 2012) [#9]
Seems the xors3d project is no longer being maintained
http://area.xors3d.com/forums/viewtopic.php?f=5&t=912&start=20


D4NM4N(Posted 2012) [#10]
Im sure Mark can make up is mind on this matter without your consideration.
He already has dude, and explained why, plus we have had 10000s of topics on the subject (something along the lines of):
B3d -is- DX7, with lots of workarounds in it, making it very difficult to update to a new DX. (like start again difficult)

My own 2 cents:
I reckon that was the idea behind MAX & Monkey, languages with no specific engine, which is a -much- better design (as opposed to a totally -unique- compilable script-like language and inseparable engine). It is a shame Max3D never got finished but there are loads of Max compatible B3D like engines out there (Leadwerks, Xors, MiniB3D), so you -do- have your new B3D. You can even use Max like b3d structure wise if you want to (eg. non strict and procedurally).

There are many people who do not want to learn max because they know the b3d command set and hate the idea of re-learning, but it is a command set built around DX7, anything else would require a quite different command set, and would very unlikely be "load and go" compatible with old code anyway, and would probably require l lot of re-learning too.

Besides, why would you want to use a unique-script DX only engine in this day and age (Especially DX9)?? What with ms & windows being all over the place at the moment as well.
-OpenGL, AL & X-platform baby ftw!

Personally I would like to have seen Max3D finished, as that combined with MAX's language power would be totally a B3D-Mk 2. Of course you could not call it that because everyone would think it would be backwards compatible which of course would be virtually impossible without a load of legacy wrappers.

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Yue(Posted 2012) [#11]
From a market standpoint v.2 Blitz3D is not possible, it is not the only project of Blitz Research because they have different products, where one meets the need of the other, and the other is easier than the other.

So as mentioned, if you need portability to different platforms, it is not using a modern engine, but rather the one that offers these services and there are now many. Now that is needed for portability when the average Blitz3D users, casual developers are now all use Windows, is good for all different tastes.

The only fault I see with Blitz3D, starting as a rookie is the shadows, which over time can be managed in an acceptable way and the rest with userlibs consige. Blitz3D speed does not matter much when computing the systems handle it very well today.

So, if further ado, Blitz3D NEVER BE EVOLVED TO V.2, AND IF THIS HAPPENS, JUST BE ANOTHER PRODUCT OVER THE MARK Blitz Research.

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stanrol(Posted 2012) [#12]
i use win 7


Virtech(Posted 2012) [#13]
Funny thing is, if BRL would release a v2 of B3D, each and everyone of you would buy it in a heartbeat. You know that ;)

Sticking to win7 also...


D4NM4N(Posted 2012) [#14]
Yes but it would likely resemble Max+a 3D Engine (with procedural and/or oop interfaces) in one package with a B3D II label on it.

-If it was the same structure as the original b3d but with shaders etc... I would not buy it, no, because I want strict declarations and oop. I also want separation so i do not -have- to link in the 3d engine (or i may want to use an alternative one)

(and if it was win/dx only i would not buy it just for that)

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Yasha(Posted 2012) [#15]
If I wanted a B3Dv2 I would build it myself. I got halfway into building one and got bored (protip: once you can do this, BB itself loses much of its appeal since... obviously enough, you can operate comfortably without it), switching my attention to something more modern in design.

I did draw up some interesting ideas (a 100% back-compatible language but with pluggable extensions like GC, OOP, templates etc.; basically a little brother to Xaron's B3D2 project), but I seriously doubt there's much demand for the finished product. People who want those things don't start by writing in B3D (more importantly, people who want to make good use of those things should be rethinking and rewriting their projects in a language that supports them properly, to keep the code good, rather than haphazardly patching old code).


Captain Wicker (crazy hillbilly)(Posted 2012) [#16]
Mark should really consider doing a b3d v2 dx9

NuclearBasic
BitsBasic
DarkBasic Pro
If I wanted a B3Dv2 I would build it myself.

I believe someone could have already been working on something like that.

<<smerk>> ;)


Yasha(Posted 2012) [#17]
I believe someone could have already been working on something like that.


Someone's not very good at reading and/or getting the point.

That said, NuclearBasic really is an almost perfect candidate for the title already. (Of the other two, Bits is incomplete and DBPro is nothing like B3D.)


Captain Wicker (crazy hillbilly)(Posted 2012) [#18]
NuclearBasic really is an almost perfect candidate

I agree! I have been loving the trial version! :D
DBPro is nothing like B3D

Set aside it not being as easy to use nor as fast, i think it is an awesome language!


_PJ_(Posted 2012) [#19]
It's somewhat reassuring to know that B3D continues to workto at least some degree on Windows 8. However, the longevity is limited for other reasons, but that''s not really the point of this discussion - there's been hundreds of "Make a B3D DX9" or "Update B3D to use shaders" blahblahblah etc. threads elsewhere, lets at elast keep this discussion relative to whether or not that B3D 'does what it says on the tin' when running on Windows 8

All those who just want to complain that B3D is outdated or doesn't do what they want, use a different language that DOES. You don't buy a spoon and then complain why it doesn't work well as a fork!


Yue(Posted 2012) [#20]
I am left with a high degree of surprise to see how easy they make basic nuclear shadows, is perfectly for Blitz3D users, however I have a bitter taste, and is that with Blitz3D, I killed the head to make the shadows and was trying to learn something ...




ImmutableOctet(Posted 2012) [#21]
For those who want a D3D9/D3D11/OpenGL Blitz3D, why not use the Soft-Pixel wrapper? Its command set is pretty much the same as MiniB3D. Besides some incompatible user libraries and AlignToVector(Which can technically be powered by B3D's version), I don't see why you can't use it.

Well, besides it not having a very tolerant B3D loader(Some poorly made/incompatible B3D files make it crash. MiniB3D has the same issue if you don't use LoadAnimMesh for those models. But, that doesn't work for this wrapper.)

All you really need to do is reexport the models/find a better exporter to begin with, so it's not much of an issue.

And, if you download BlitzPlus while it's still free, and download the Soft-Pixel wrapper, you have an upgraded Blitz3D for free(More or less).

You can find the Soft-Pixel engine's download page here: http://softpixelengine.sourceforge.net/downloads.html

As for my opinion on the whole B3D upgrade thing: It's not worth the effort. I love Blitz3D as much as the next guy, but the language needs an overhaul. And what would the result of that be? BlitzMax, with even less support. So, I don't see the point in Mark updating it.

Blitz3D was my first real programming language(Other than web-based languages, and writing a few lines of C.), and though I'm sad to see it not be updated, it's too outdated at this point.

These days, I've moved on to BlitzMax and C/C++.


Yue(Posted 2012) [#22]
@Sonickidnextgen Link
Error 503 Service Unavailable

Service Unavailable

Guru Meditation:

XID: 718580102

Varnish cache server


Yasha(Posted 2012) [#23]
Link works fine for me. Try again?


Yue(Posted 2012) [#24]
if it works, I still can not understand what shader.

shades



Such a question should see shaders??



Last edited 2012


Virtech(Posted 2012) [#25]

Mark should really consider doing a b3d v2 dx9

NuclearBasic
BitsBasic
DarkBasic Pro
If I wanted a B3Dv2 I would build it myself.

I believe someone could have already been working on something like that.

<<smerk>> ;)



Thanks, but no thanks... Ill stick with UDK.


Dark Soul(Posted 2012) [#26]
WOW, people Telling others to go buy a product from other companies other than BRL because its developer, Mark, refuses to update a language he still charges 99 dollars for.

It is, as Brian from Family guy says "Hilarious!!"

Seriously though, if Mark is not goin to update this old assed language which used to be king of the catwalk, then give the damn thing away for free.

To people that just wants to learn Basic and 3D, because after all, any one that tries to develop anything useful with Blitz Basic these days is barking down the wrong rabbit hole.

And hey Yoshi, hows Mario doin?

P.S. I'm not back to stay, was just tryin out my new droid browser and decided it was time to visit my old stompin grounds. Now back to action script and javascript Programming. I hear they are the new basic, jk.


GfK(Posted 2012) [#27]
WOW, people Telling others to go buy a product from other companies other than BRL because its developer, Mark, refuses to update a language he still charges 99 dollars for.

It is, as Brian from Family guy says "Hilarious!!"

Seriously though, if Mark is not goin to update this old assed language which used to be king of the catwalk, then give the damn thing away for free.

To people that just wants to learn Basic and 3D, because after all, any one that tries to develop anything useful with Blitz Basic these days is barking down the wrong rabbit hole.

And hey Yoshi, hows Mario doin?

P.S. I'm not back to stay, was just tryin out my new droid browser and decided it was time to visit my old stompin grounds. Now back to action script and javascript Programming. I hear they are the new basic, jk.
With an attitude like that, firstly, I'm pleased you don't bother coming here any more (which, looking at your 28-long post history, is no great loss), and second, your first name should be "Are", not "Dark".

Goodbye. Whoever you are.


Dark Soul(Posted 2012) [#28]
I'm god dude, and I created the Internet, just ask AL Gore, "and if you dont like my radio, get offa my patio. -Mash, hawkeye

In other words,

dont judge others until you look deep into your own soul and see what demons lie within.

Oh and another note, Purebasic now has 3D and it works on windows 8 and Mac,

AGK is gettin 3D and works on Windows, Mac, Iphone, Droid, Blackberry, and soon others and it too is suppose to be gettin 3D soon.

And Marks own Monkey is pretty cool, though its HTML 5 engine still leaves you wanting to go down inside the code and customize the javascript a bit for speed on old machines. but it is a blast to play with.

Dont think it does 3D yet, it might have added it through webGL, couldnt really tell ya since I program and dont cruise forums alot.

And and as to my short post history, I program for real cash, I dont sit lurking on forums like most of you do, waitin for some poor sap to come along , in need of help, just so you can bash his head in!.

Try helpin people if youre gonna hang here, I think thats whats suppose to happen here? maybe I'm wrong,

and your name GTK, shows you have creative writin skills out the bootwah.


Yue(Posted 2012) [#29]


Edit: Sorry post no here.