Blitz3D Docs Patch for v 1.99
Blitz3D Forums/Blitz3D Tutorials/Blitz3D Docs Patch for v 1.99
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I decided to add the undocumented commands to the Blitz3D docs after reading a topic about it. The commands added are:BufferDirty buffer GraphicsLost() MeshCullBox mesh,x#,y#,z#,width#,height#,depth# DirectInputEnabled() EnableDirectInput enable ActiveTextures() Handle(object) Object.typename(objecthandle) RuntimeStats Stats3D(Type) Download the b3ddocspatch199.zip here http://www.blitzmax.com/logs/userlog.php?user=8652&log=1737 You must extract the files to your main Blitz3D folder. I couldn't figure out what Stats3D does and I haven't an example for MeshCullBox so if anyone wants to add these feel free. Also feel free to post any improvements. |
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It would be nice to have this added officially. Jason. |
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It's sort of official, many of the commands have text written by mark sibly. |
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Yeh, some of these are in the new, printed, Blitz3D programming manual - makes sense they should be in the docs. |
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I forgot to check the b3d manual. The only ones in there are Handle, Object and MeshCullBox. I think I'll edit MeshCullBox now. Edit: new zip file uploaded. |
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thanks!! |
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Hello all, nobody know what's the Stats3D(type) command ? As v'doc is writed : "type - an integer of unknown meaning for Parameters" and "Returns a float. The purpose of this command is unknown" for Description. Is true, what is this variable, and what's the returned float ? |
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It does very little, if anything. It stores some debug information about the internals of the collision and terrain engines, which you can access with the appropriate index; but isn't data you'd normally have any use for since it only refers to stuff used internally. Looks to me like it's just there for Mark &co. to check that a few things are working properly in the final release version of the engine, rather than relying on a debugger. |
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Thank, just Mark's Debug functionality, so. However, interesting. |