Why does dBodyAddForceAtPos add so much force?
Blitz3D Forums/Blitz3D Userlibs/Why does dBodyAddForceAtPos add so much force?
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| duh |
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| I don't know much about ODE, but usually you are allowed to change the values. |
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| THanks. That's brilliant. I wasn't aware that I could input a DIFFERENT variable into the function. |
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| Well Halo, his response was about as vague as your question. What's the problem? |
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| my guess is probobly got your relative and global coordinates mixed up. |
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| Usually physics engines let you change the amounts of force added. But I'm not exactly sure what answer I should give to "duh." |
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| Typish Halo-ish. Insults, and expecting to be helped with lousy posts. |
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| No, it was due to imprecision on OpenGL's depth buffer calculation, and I figured it out and removed my question long ago. I rule all. |
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| Maybe someday...or not. |
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| You are 11 years old. You don't know anything. Idiot. |
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| I'm not 11. |
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| Are you Ronery, Halo? |
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| I think this thread has run its due corse. Name calling and even number calling is not needed. |