Toka joint question
Blitz3D Forums/Blitz3D Userlibs/Toka joint question
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When I create a joint, I want to reposition it from time to time, but I have found this almost impossible if you do it after you call the Tokjoint_enable for the joint for the first time, if you move it after that, the frameA and B return the position perfectly but you see the RB are turning around strange points, not around the frames... The only solution I have found is deleting the whole joint and creating it again in the new position but may be I'm missing something ... any suggestions... ? :) Thanks! Paolo. |