Easiest physics engine?
Blitz3D Forums/Blitz3D Userlibs/Easiest physics engine?
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What is the easiest physics engine to use ? (esp.for ragdolls) and what has the least bugs? |
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Well normally the most important is not what is the easiest. The question is... which have the better manuals? support? samples? I am using ODE because it is easy to make a vehicle simulation. People says that for individual objects Tokamak is better. I have tested both, and the documentation of ODE is awesome. Now there are some new libs, like TrueAxis, very promising. I suggest you to try both, ode and tokamak, and decide for yourself... Both are not very difficult to use. The problem is, however, the tunning of the simulation. |