WinBlitz3D : Get Active Gadget?!
Blitz3D Forums/Blitz3D Userlibs/WinBlitz3D : Get Active Gadget?!
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Hi Kev, Please check out the example below (run in debug mode to see the feedback). When a gadget triggers an event I expect that that gadget 'has focus' at that time. But when I use _GetActiveGadget() to verify that fact, it tells me otherwise. Do I misunderstand the function, is this normal win api behaviour, or is this a wb3d issue?!?? In stead of the 'active' gadget's handle I get the handle of gadget's parent (ie. the window)... thanks, cheers, Danny |
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Hi danny, use the winapi GetFocus() found within user32.dll, does seem theres a problem with winblitz3d's internal WB3D_GetActiveGadget command. using the example above but1 still fires the active event as its been clicked. and debuglog actives the debugger. i will fix this a.s.p kev |
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No problem. cheers dude, D |