fastExt + fastImage problem
Blitz3D Forums/Blitz3D Userlibs/fastExt + fastImage problem
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Hi shurely i'm doing something wrong, but, i can't make the Draw commands of FastImage (DrawLine for example) in conjunction with shadows. Following is a code in that the problems appear: I'm trying to use shadow in a worl editor i'm making to help placement of the newly created objets or when moving, rotating and the like some objets, And using Draw comands to superimpose axis, bounding boxes over the selected ones and the like, but, when i started to use FastLib to speed the Line functions of blitz, all started to work wrongly, and after some debbugin i found that when i apply a least one shadow texture, the draw commands of fastimage fail. in the code above, when "space key" is pressed, the shadow texture is applied and the drawn lines between the boxes stop drawing. some ideas?? thank's Juan |
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to me work fine, i see the shadow in the blue cube. the lines still there. sorry, my english is more poor than me |
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thank's for try i use: FastExt 1_15 FastImage 1_73 FastText 1_24 Blitz 1.98 Mobile Intel GMA 4500M i have to think that the problem is some incompatibility wiht my video card? i was using blitz 1.101 but the documentation in FastImage recomends blitz 1.98, 1.99, so i do a downgrade of blitz, but the problem still persist on my machine. Juan |
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jus in case it shoul be helpful, this are the graph capabilities of my card. If it's the problem. TextureCaps: 00000D5F + D3DPTEXTURECAPS_PERSPECTIVE + D3DPTEXTURECAPS_POW2 + D3DPTEXTURECAPS_ALPHA + D3DPTEXTURECAPS_TRANSPARENCY + D3DPTEXTURECAPS_BORDER - D3DPTEXTURECAPS_SQUAREONLY + D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE - D3DPTEXTURECAPS_ALPHAPALETTE + D3DPTEXTURECAPS_NONPOW2CONDITIONAL - D3DPTEXTURECAPS_PROJECTED + D3DPTEXTURECAPS_CUBEMAP + D3DPTEXTURECAPS_COLORKEYBLEND TextureBlends: 00FFFFFF + D3DTEXOPCAPS_DISABLE + D3DTEXOPCAPS_SELECTARG1 + D3DTEXOPCAPS_SELECTARG2 + D3DTEXOPCAPS_MODULATE + D3DTEXOPCAPS_MODULATE2X + D3DTEXOPCAPS_MODULATE4X + D3DTEXOPCAPS_ADD + D3DTEXOPCAPS_ADDSIGNED + D3DTEXOPCAPS_ADDSIGNED2X + D3DTEXOPCAPS_SUBTRACT + D3DTEXOPCAPS_ADDSMOOTH + D3DTEXOPCAPS_BLENDDIFFUSEALPHA + D3DTEXOPCAPS_BLENDTEXTUREALPHA + D3DTEXOPCAPS_BLENDFACTORALPHA + D3DTEXOPCAPS_BLENDTEXTUREALPHAPM + D3DTEXOPCAPS_BLENDCURRENTALPHA + D3DTEXOPCAPS_PREMODULATE + D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR + D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA + D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR + D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA + D3DTEXOPCAPS_BUMPENVMAP + D3DTEXOPCAPS_BUMPENVMAPLUMINANCE + D3DTEXOPCAPS_DOTPRODUCT3 TextureMaxStages: 4 TextureMaxWidth: 4096 TextureMaxHeight: 4096 TextureMaxAspectRatio: 2048 ClipplanesMax: 6 LightsMax: -1 Bump: 1 BumpLum: 1 AnisotropyMax: 16 i don't belibe that appling a texture makes stop the drawing of FastLib Juan |
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i with to know more about this incompatibility, i have some games with this two libs... |
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i reposted on the FastLib thread, mikailv say or confirm my theory that the problem is with my video card, yes a cheap one (intel mobile) Juan |