The problem with BlitzMax....
BlitzMax Forums/BlitzMax Beginners Area/The problem with BlitzMax....
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Is that it is so damn hard to return to Blitz3D. Top job! Well done Mark, Simon, and everyone else involved! (Sorry for posting here, but where else should I put it) |
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Agreed ... Blitz3D is still great ... but I feel sloppy coding with it now. BlitzMax = Bricks & Mortar ... while Blitz3D is like building a Sand Castle ... something like that. |
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haha, I agree whole heartedly |
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It is very good indeedy. Definitely in a different league to any other BASIC variant around. |
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Blitz3D? Hah, that's not even been run on my computer since max came. One year from now it'll be a hazy memory. |
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Well I'm working on 2 projects one in Max one in B3D. I get the syntax mixed up sometimes but it's not too bad. |
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I think its worth mentioning just how stable BlitzMax (W32Beta) is. So far, all the demos I've tried fire up without a hitch. A good sign of a quality programming language indeed. I also like the small exes which can be produced via 'FrameWork'. Oh, and the 'sync modules' feature is a great way to update the language. Max needs a new slogan though ... BLITZMAX - A BEDROOM CODERS WET DREAM |
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BlitzMax joke:Ball$ = "Baseball" Try Throw Ball Catch Ball$ Print "Caught "+Ball EndTry |
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Oh dear, its downhill from here... |
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