How can I make random sound effects
BlitzMax Forums/BlitzMax Beginners Area/How can I make random sound effects
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| I need a little help on this problem. My first ever game is roughed in and works great. Now I'm adding a little polish to it. The game now has a background song loop going for atmosphere and a clock ticking effect for the Bonus score count down. I would like to add a few sound effects that play at random times and which sound plays is chosen at random. I'm stumped for how to do this. Thanks |
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Something like:Global AmbientSounds:TSound[10]
...
For a = 0 until TotalAmbientSounds
AmbientSound[a] = Loadsound("snd\amb" + a + ".wav")
Next
...
if (Millisecs() - AmbientStartTime) > AmbientInterval
playsound AmbientSound[rand(1, TotalAmbientSounds) - 1]
AmbientInterval = rand(AmbientIntervalMin, AmbientIntervalMax)
AmbientStartTime = Millisecs()
End if
...Should do the trick. |