Compil module under mac OS/X
BlitzMax Forums/BlitzMax Beginners Area/Compil module under mac OS/X
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I don't understand how compile a module under mac os x What i do : -------------- -Open a console from Macintosh HD/Applications/Utilities/Console. -cd /applications/blitzmax/bin -./bmk makemods -r iglass.igl -./bmk makemods -d iglass.igl But BMK make ... nothing ! i have correctly install blitzmax and Xcode (blitzmax start without problem) This is a PDF file with the iglass module path. http://www.blitz3dfr.com/tempo/compil.pdf And this is my module header : ---------------------------------------- Module iglass.igl ModuleInfo "Name: IGLass Core" ModuleInfo "Description: Core function for Iglass GUI" ModuleInfo "License: Shareware" ModuleInfo "Authors: Filax" ModuleInfo "CustomAttr: Please don't spread..." Import BRL.retro Import BRL.system Import BRL.max2D Import BRL.pixmap Note : i use the same command under win32 ! and it work perfectly ... |
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Place the mod you want to compile in the mod folder. Fire up the IDE and choose Program/Build Modules. Nicolas. |
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Many thanks :) I have made my first module on mac os X :) kiss !! Pfiuu ... When i use a mac , i love my pc ... |
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You can also build the modules using the command line but I thing its much easier this way. I'm looking forward playing with the Mac version of IGlass ;). Nicolas. |