Graphical Input ? (Equivalent of Blitz3D Input)
BlitzMax Forums/BlitzMax Beginners Area/Graphical Input ? (Equivalent of Blitz3D Input)
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Heya friends :) I'm currently porting some tool apps I made in Blitz3D sometimes ago. I know that print, inptut, etc... are now only console functions. In blitz3D they were graphical functions so I'm looking for a Input which is an equivalent of the Blitz3D Input. Can someone tel me how can I do that ? Many, many thanks McFox |
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Does this help... Input |
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Amazing... many thanks tonyg You're helping me a lot |
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Hi ! I tried the two functions... And I have a Problem... See, an exemple in B3D : Graphics 800,600,32,2 While Not KeyHit(1) Cls Color 255,0,0 Rect 10,10,100,100 Locate 200,200 Color 255,255,255 name$=Input$("What is your name?") Write "Hello there, " + name$ + "!" Flip Wend WaitKey You can see there are a Red Rect and a Input Now, the blitzmax equivalent : Graphics 800,600,0 While Not KeyHit(KEY_ESCAPE) Cls SetColor 255,0,0 DrawRect 10,10,90,90 SetColor 255,255,255 name$=InputText$("What is your name?",200,200) DrawText "Hello there, " + name$ + "!",220,220 Flip Wend WaitKey Almost the same thing happen, except there is NO red rect... Simply because InputText perform a Repeat...Until with Cls and Flip... I tried the DynamicInput but the key detection is very random whene there are many things in the loop... Realy a borring problem :( So... Can someone help me ? Thanks a lot McFox |
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You have to draw the cursor yourself. Replace the Text() function within the TInput declaration with this... |
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Well Thanks... But I'm not looking for the cursor :) I want to be able to have an input on screen without clearing the back of the screen (as Blitz3D does, look at my exemple: the red Square stay while there is the input on B3D, it doesn't on BMax) |
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Haha...Sorry, I obvously didnt read your post properly. :o) Either set a viewport for the text or draw a rectangle the same colour as the background over the text instead of the cls. |
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There's a 'flip;cls' command in InputText function. Take out the cls and you'll see the red rect BUT the text field won't clear and will look odd if there is a mistake. Not sure of the solution. Maybe Wave thought of something? |
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Agggghhhh...I tried for ages to get the same result.Tried grabbing images of the text area, drawing rectangles etc etc. Got as far as looking up the viewport command but never took it any further. Anyway, good stuff. |
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W00t ! Thanks Squatting Neville. This is exactly what I was looking for. McFox |
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OMG :( just try the same code in Fullscreen...(Graphics 800,600,32) Is there any way to remove the flicker :( ? so bad :(... Thanks McFox |
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try some fiddling with the new sync settings, alltough it should normally revert to hardware sync I guess |
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The rect only seems to be copied to one buffer in fullscreen. It's silly but if you drawrect, flip, drawrect it's OK. Seems to be connected to this... Flickering |
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Thanks tonyg, that's realy strange... is it a bug ? I can't find if it's a bug or not... McFox |