Multiple Maps
BlitzMax Forums/BlitzMax Beginners Area/Multiple Maps
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I used T.ED to create a mesh that big and when it exported it was broke down into ,,,, map (1,1).b3d , map (1,2).b3d ,, you see what i am talking about, not i want to put these files back together in Blitz3d can someone point a new person in the right direction for learning how to do this? or send me to a link where this has been dealt with? thanks Slo here is what i have thus far to work with ;-------------------------------------------------------------- ;load terrain ;-------------------------------------------------------------- map = LoadMesh("ys1.b3d") UpdateNormals map EntityType map,2 blocksize#=500 ; must = the blocksize of your ted map ( see info bar in ted ) ;Put axis to the corner of the terrain block. This is to prevent alpha Z problems on trees etc (see forum dor fetails) ;position correction PositionEntity map,-MeshWidth(map)/2,0,-MeshDepth(map)/2 |
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This is the BlitzMax forum. try the Blitz3d forum. :) |