Requesting Catmull Rom tutorial
BlitzMax Forums/BlitzMax Beginners Area/Requesting Catmull Rom tutorial
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I'm very interested in learning the Catmull Rom. Although everywhere I go there seems to be too much info. If someone could just paste a code snippet of a 4 point catmull rom, I could probably pick it up from there and add it to my spline editor. I'm very interested in learning the Catmull rom method. I've seen marvelous uses for it.. Look: http://www.mvps.org/directx/articles/catmull/ Look at that cool highway!! There's so much you can do with it... This is a must learn for everyone! :) |
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Java code here: http://www.cse.unsw.edu.au/~lambert/splines/ |
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Thanks for that Angel, but I'm really looking for a BlitzMax demo that has the following: one catmull rom spline with 4 points 0 and 4 are those one points that change the way it bends 1 and 2 are the control points and thats it.. Like something that would be just a few lines of code and nothing extravagant like the spline demos out there. The problem with most spline demos is the programmer makes them so intricate and so advanced that a person like me wont understand the code unless it is studied for hours. So again, if anybody out there hears my plea. I just ask that an expereinced programmer makes a short blitzmax spline demo with no bells or whistles, so that the basics of a cspline can be discovered. That's all I am asking.. Just for a very very very BASIC cspline demo.. :) Please someoen, please do this for the community. I promise I'll take your demo and add it into my spline editor, and I'll create a wonderful tutorial so that everyone can learn csplines without having to study for hours if not days! |
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Warpy saved the day again.. Man he's a great guy:For t#=0 To 1 Step .01 x#=.5*((2*p1.x)+(p2.x-p0.x)*t+(2*p0.x-5*p1.x+4*p2.x-p3.x)*t*t+(3*p1.x-p0.x-3*p2.x+p3.x)*t*t*t) y#=.5*((2*p1.y)+(p2.y-p0.y)*t+(2*p0.y-5*p1.y+4*p2.y-p3.y)*t*t+(3*p1.y-p0.y-3*p2.y+p3.y)*t*t*t) DrawRect x,y,1,1 Next THIS is the Catmull Spline :) |
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Even I have warpycode (tm) somewhere. |
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crikey, you do? That's amazing! btw, the entirety of the little catmull rom demo I whipped up is at http://www.blitzbasic.com/codearcs/codearcs.php?code=1522 The rest of the bumf around it might give you some good ideas about how to use it for something useful :) |
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Here's an adapted version of this code wrapped into a little experimental program. |
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Just thought I'd post a similar demo using cubic bezier curves (4 points per curve), adapted from the bezier code by Wedoe. |