Trig and Invert question
BlitzMax Forums/BlitzMax Beginners Area/Trig and Invert question
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Basically what I am trying to do is calculate the angle between an origin point and the mouse position. I have a function which declares an origin and establishes the opposite and adjacent (and therefore you can calculate the hypotenuse) of the triangle. I then divide the opposite by the hypotenuse to give me the sine of the angle I ma trying to get. I then want to invert this to give me the actual angle, but there is no invert function in BMax? Does anyone have any suggestions or easier ways to achieve this? cheers |
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I then want to invert this to give me the actual angle, but there is no invert function in BMax? Yeah, there is. It's called ASin (arcus sinus). Does anyone have any suggestions or easier ways to achieve this? ATan((y1-y0)/(x1-x0)), or ATan2((y1-y0),(x1-x0)). |
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working example of flame ducks suggestion:Graphics 800, 600, 0, 60 SeedRnd(MilliSecs()) Global oy = Rand(0, GraphicsHeight()) Global ox = Rand(0, GraphicsWidth()) While Not KeyHit(KEY_ESCAPE) Cls DrawOval ox - 5, oy - 5, 10, 10 angle = ATan2(ox - MouseX(), oy - MouseY()) + 180 DrawLine ox, oy, MouseX(), MouseY() DrawText angle, 10, 10 Flip Wend |
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Thanks fellas, fantastic |