SetMaskColor in Canvas
BlitzMax Forums/BlitzMax Beginners Area/SetMaskColor in Canvas
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| For some reason the SetMaskColor is not making the color i choose transparent on a MaxGui Canvas. Is this possible? |
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i did have this problem And got around it by doing a Graphics setup.. somthing like:
SetGraphics CanvasGraphics(mainRenderView)
SetMaskColor 255, 0, 255
i think you CAN only do this once so i opt todo it when you create the canvas. i would have a look a the sample programs tho. have a look out at the rockout_gui one and your see what i mean edit: search for the line that says SetGraphics CanvasGraphics (canvas) most of whats after this is all graphics setup just like you would normally do. |
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| hmm I tried that and it's not working for me. The thing is that I'm using the same images and code for another program that is not gui and it works fine. |
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Global gOpen:TImage = LoadImage("incbin::images/StringOpen.png",MASKEDIMAGE|MIPMAPPEDIMAGE)
Global gWin:TGadget=CreateWindow("Recorder", 50,50,800,600, Null, WINDOW_TITLEBAR | WINDOW_STATUS | WINDOW_CLIENTCOORDS)
Local canvas_Buttons:TGadget = CreateCanvas(0,0,496,430,pnl_Canvas)
Local tmr_Paint:TTimer = CreateTimer(60)
SetGraphics CanvasGraphics(canvas_Buttons)
SetBlend ALPHABLEND
SetClsColor 0,0,0
SetMaskColor 255, 0, 255
Repeat
WaitEvent()
'---[ Process Event ]---
Select EventID()
'---[ Timer ]---
Case EVENT_TIMERTICK
RedrawGadget(canvas_Buttons)
'---[ Paint Gadgets ]---
Case EVENT_GADGETPAINT
'---[ Button Canvas ]---
If EventSource () = canvas_Buttons
'---[ Display Button GFX ]---
Cls
SetColor 0,255,0
DrawImage gOpen,15,15
Flip
EndIf
End Select
Forever
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I think you need to move your loadimage statement to after the SetMaskColor line like so
SetGraphics CanvasGraphics(canvas_Buttons)
SetBlend ALPHABLEND
SetClsColor 0,0,0
SetMaskColor 255, 0, 255
Global gOpen:TImage = LoadImage("incbin::images/StringOpen.png",MASKEDIMAGE|MIPMAPPEDIMAGE)
by the way, I see that you've grouped your canvas to pnl_canvas. I can't see where this was defined |
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| yeah I cut the code out, there was too much of it. I'll try your suggestion later on today. Thx RAFF |
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| Oddly enough that worked assari thx for the help |