nice ship shoot effects
BlitzMax Forums/BlitzMax Beginners Area/nice ship shoot effects
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for my game i'm searching simple and original ideas for the player ship shoot. (i detect collision with ennemies via imagecollide functions). Need some ideas ! For example : |
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How about shooting circles or arcs. I also liked the precision shooting in datastorm/defender where you have a very thin shot so you have to get it dead accurate. |
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How about 'aftertouch' like Sensi-soccer and KickOff had. You fire your missile and then have a short amount of time to affect it's trajectory. |
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@tonyg : i've some guided missiles in the game ;-) i'm searching idea as laser beam. Also something easy to implement. Something with cool effects, beautiful at screen. i've green simple beam shoot Remote missile shoot green sinusoid ball shoot ![]() |
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@hub, you may implement a 'firework roket' which later explodes ans spreads several shots in random directions, within a limited range. An enhanced 'firework roket' would be a roket like above, which 'explodes' more than one time during its travel. I would blend down the background a little though, because sometime it's hard to distinguish the aliens, expecially when they fly over the planet. Also a spinning planet would be nice, but would hard to do without 3D module, you know.. Sergio. |
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hub, not a homing missile (i.e. fire and forget) but a missile will fly straight unless you hit right/left cursor where it's trajectory bends slightly but not too much. You can't control the flight just influence it slightly. |
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nice ideas ! Thanks ! i've added a simple arc style shoot and 'dual bullets'. |