Creating simple gravity - in BMax.
BlitzMax Forums/BlitzMax Beginners Area/Creating simple gravity - in BMax.| 
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| For those wondering of how to create simple gravity for objects in BMax, please see here: www.blitzbasic.com/codearcs/codearcs.php?code=1709 Simple - almost too simple. IPete2. | 
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| Yup, if you know things are 2D, you just add or multiply your y movement `adder` by a gravity value then add the total to the y coords. | 
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| cool Ipete2 here is one with some X added: | 
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| Great stuff bill, thanks for the additions... IPete2. | 
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| no problem. this kind of stuff is fun.  I'll try some other stuff now... any ideas? | 
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| this one appears a litle more elastic: | 
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| Ipete2: First code archive entry hey?  Good to see you are getting to grips with BMax. | 
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| Well I guess the next thing to do is make it available to any object with a single call - using types... Thanks Jake, Yeah I was interested n the Physics thread which seems to have died now... And this is really just to highlight that you don't need complex physics, jusyt "as good as" will do. IPete2. |