CoreDuo -> PowerPC
BlitzMax Forums/BlitzMax Beginners Area/CoreDuo -> PowerPC
| ||
Hello everybody! Can I compile game on MiniMac CoreDuo, so that it works on Mac PowerPC? |
| ||
No. You need to compile on a PowerPC Mac. |
| ||
Unfortunately, PowerPC Mac's no longer on sale :( |
| ||
ebay? |
| ||
Not fully correct: Install Windows Put PearPC on it Install OSX on it Compile it on OSX on PearPC Wise advice: don't do it through parallels. Virtualizing an emulated OS wouldn't be a good idea performance wise ;-) |
| ||
You can surely buy PPC macs still, but maybe not direct from Apple. |
| ||
I thought that since 1.24 or so PPC BlitzMax installed and worked fine under Rosetta on Intel Macs. |
| ||
Does it compile ppc binary though? |
| ||
well if the compiler works for ppc on an intel mac, it will produce ppc code. |
| ||
That's all well and good, but I wouldn't feel comfortable releasing anything that I haven't actually tested on a real PowerPC Mac. |
| ||
Does installing the PPC bmax also include the installation of the ppc xcode? |
| ||
Does installing the PPC bmax also include the installation of the ppc xcode? To be able to compile Universal binaries, which Leopard can presumably do, you must already have a GCC that supports compilation of PPC code. So, the answer to your question would be, no. |