"win32" = stdcall ?
BlitzMax Forums/BlitzMax Beginners Area/"win32" = stdcall ?
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It was my (possibly flawed) understanding that BlitzMax's "win32" is equivalent to the stdcall calling convention. Most Windows DLL's use stdcall, yes? But in the forums, for instance here http://www.blitzmax.com/Community/posts.php?topic=49855 I've seen code like this ' Function declaration... Global DoIt (x, y) ' Load DLL... lib = LoadLibraryA ("mylib.dll") If lib ' Assign DLL function to function pointer... DoIt = GetProcAddress (lib, "TestFunction") Else Print "Died painfully..."; End EndIf Print DoIt (1, 2) ' Calls TestFunction (x, y) from mylib.dll with 1, 2 as parameters Wouldn't one need to annotate the definition of the function pointer DoIt() with "win32" so that the function from the DLL gets called properly? Thanks! ~Jesse |
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when i wrapped winblitz3d's .dll to a blitzmax module i define the dll function pointers before getting there address from the dll download my winblitz3d blitzmax wrapper it contains the source code to the module that will show you how i wrapped the dll functions |
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Thanks Kev - your code matches exactly what I thought should be going on (all the dll function pointers decorated with "win32")! |
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It depends what calling convention the dll uses. |