Transparency problems
BlitzMax Forums/BlitzMax Beginners Area/Transparency problems
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Hi guys! Im creating a generic image load to my game. I want to use pixel (0,0) as transparency color, so the image can be created with any transparency color you just need to put it at pixel 0, 0. So I tryed this code:Method add_image(sFile:String) Local im:TImage im = LoadImage(sFile, MASKEDIMAGE | FILTEREDIMAGE | DYNAMICIMAGE) If Not im Print "Error reading " + sFile Return EndIf Local px:TPixmap px = LockImage(im, 0) mask_color = ReadPixel(px, 0, 0) UnlockImage(im) SetMaskColor(mask_color & $FF0000, mask_color & $00FF00, mask_color & $FF) im = LoadImage(sFile, MASKEDIMAGE | FILTEREDIMAGE | DYNAMICIMAGE) If Not Images Then Images = New TList Images.AddLast(im) EndMethod I tryed to store pixel(0,0) color to use onn SetMaskColor() function but its sems to work only if you define it BEFORE load a image. So what Im doing is reading the image, getting the color of (0,0) pixel and reload, SetMaskColor and then reload the image. What is wrong with this not working code? Thanks in advance |
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Change SetMaskColor(mask_color & $FF0000, mask_color & $00FF00, mask_color & $FF) to SetMaskColor((mask_color & $FF0000) Shr 16, (mask_color & $00FF00) Shr 8, mask_color & $FF) |
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Hey thanks man!!! Worked like a dream :D flw! |