Types from BB3D to BMax
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| Can anybody help me here...I need a simple solution to this problem, and I know that there are probably 100s of solutions to this. The BB3D Code... Type ball Field x End Type For a=1 To 5 b.ball=New ball b\x=Rand(1,10) Next For b.ball = Each ball Print b\x Next WaitKey ...Can anybody transfer this to Max code with the least fuss possible? Last edited 2011 |
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Strict
Type ball
Field x:Float '(or :Int, or :Double)
End Type
Local b:ball
Local myList:TList = New TList
For Local a:Int = 1 To 5
b = New ball
b.x=Rand(1,10)
myList.AddLast(b)
Next
For b = EachIn myList
Print b.x
Next
WaitKey
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| Thanks GFK!! Much appreciated. :) |
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Another way:Strict
Type ball
Field x:Float '(or :Int, or :Double)
Method New()
Self.x = Rand(1,10)
End Method
End Type
Local myList:TList = New TList
For Local a:Int = 1 To 5
myList.AddLast(New ball)
Next
For Local b:ball = EachIn myList
Print b.x
Next
WaitKeyLast edited 2011 |
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Strict
Type ball
Global MyList:TList = New TList
Field x:Float '(or :Int, or :Double)
Method New()
Self.x = Rand(1,10)
Self.Mylist.AddLast(Self)
End Method
End Type
For Local a:Int = 1 To 5
New ball
Next
For Local b:ball = EachIn Ball.myList
Print b.x
Next
WaitKeyNB neither of us have bothered with Deleting/Removing the Balls from the list, but you get the idea |
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| Slowly but surely starting to clear in my head. Thanks guys. |
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| The advantage of this way is you can have multiple seperate lists should you need to. |