Getting wx.mod to work?
BlitzMax Forums/Brucey's Modules/Getting wx.mod to work?
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Hi! I followed the tuts on the google site and used svn to download wx. When I checked out it downloaded a whole load of folders to my BlitzMax/mod folder all for wxGUI. There is a wx.mod folder and loads of other wx folders. Do I move every other wx folder in to the wx.mod folder and then try and build the module? Is there a step by step intruction on how to do it, please? |
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Sounds like you made a mistake with your svn settings. wx.mod is the only new folder added to BlitzMax/mod. All those other wx folders should be inside wx.mod. |
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Yep I was using svn wrong. I've now downloaded and built the module succesfully. Thanks! :) |
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Hey there... i read the tuts serval times but i can't get the wx work. i would like to check for the latest moduls, but it failed with this error message: Process Failure with svn check out/update c:\Programme\BlitzMax\mod\wx.mod BlitzMax Version 1.28 WinXP SP2 Looking forward for your help. thanks tom |
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Are you trying to checkout from the command-line, or with a tool like TortoiseSVN? Or, this should work, assuming you've got the subversion client installed : In your command-line console go to c:\Programme\BlitzMax\mod\ Enter the following : svn checkout http://wxmax.googlecode.com/svn/trunk/wx.mod wx.mod All going well, that should create you a folder called wx.mod, in the correct place, with all the correct modules. Next, you need to get the includes and static libraries. The install instructions should tell you where those go. Once everything is set up, Build Modules, and wait.... and wait... and wait a bit more... After that, you should try building one of the included samples. :o) |
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Hi Brucey, thanks for the very quick answer. I thought SVN should run under the Max IDE -> Project Manager. Cause there you'll find also the svn checkout mode and update mode... With the downloaded SVN 1.4.6 programm it works perfectly. Now i've all mods downloaded and compiled. if i open now one of the sample and build that, bmx give that back: Building aboutbox Linking:aboutbox.debug.exe C:/Programme/BlitzMax/bin/ld.exe: cannot find -lwinspool Build Error: Failed to link C:/Programme/BlitzMax/mod/wx.mod/samples/aboutbox.debug.exe Process complete All build options enabled. BMax 1.28 WinXP SP2 greez tom |
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If you have MinGW installed then just copy "MinGW\lib\libwinspool.a" into "BlitzMax\lib". |
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Thank you ArtemisX. Something must be wrong. Now i get this message: C:/Programme/BlitzMax/bin/ld.exe: cannot find -lrpcrt4 Has somebody an Idea? greez Tom |
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There may be a file called librpcrt4.a that you'll need to copy also. Am still not sure why some people are having to copy these files. I never have, on XP or Win2k. Is this a BlitzMax installation problem, or a MinGW problem? :-( |
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Hmm sorry to add to the not building thread, but it won't build for me either.. I've gotten all the files/librarys/headers, and placed correctly as per that one guide from artemis. But when i try to build VIA "bmk makemods wx" on command prompt, i get alot of errors, then at the end i get this: "Build Error: failed to compile D:/programming/BlitzMax/mod/wx.mod/wx.mod/wxglue.cpp" It compiles keys.bmx, and consts.bmx right before the error though.. Help? Edit: additional info: complete list of errors: D:/programming/BlitzMax/mod/wx.mod/wx.mod/wxglue.cpp: In function `BBString* bbStringFromWxString(const wxString&)': D:/programming/BlitzMax/mod/wx.mod/wx.mod/wxglue.cpp:55: error: invalid conversion from `const wchar_t*' to `const BBChar*' D:/programming/BlitzMax/mod/wx.mod/wx.mod/wxglue.cpp: In function `BBString* bmx_wxkeyevent_getunicodekey(wxKeyEvent&)': D:/programming/BlitzMax/mod/wx.mod/wx.mod/wxglue.cpp:1343: error: 'class wxKeyEvent' has no member named 'GetUnicodeKey' Build Error: failed to compile D:/programming/BlitzMax/mod/wx.mod/wx.mod/wxglue.cpp also: I have 2 wxglue.cpp files in that directory, with different file sizes... I've re-grabbed all the files, and still having the same problem... additionaly, i've also tried building in the BM IDE, still the same results. |
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Edit: Ok its compiled, but this is what happens when I try to run a sample... For example aboutbox.bmx: Building aboutbox Compiling:aboutbox.bmx flat assembler version 1.66 3 passes, 25138 bytes. Linking:aboutbox.debug.exe D:/programming/BlitzMax/bin/ld.exe: cannot find -lwinspool Build Error: Failed to link D:/programming/BlitzMax/mod/wx.mod/samples/aboutbox.debug.exe Process complete any ideas? |
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Ok, well I finaly got it to work; had to drag those library files to the lib/win32 in the wx.mod dir.. All i can say is WOW, how the hell do you do all this Brucey? amazing. anyways, any tutorials on this stuff? lots to take in |
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Sorry about the setup problems... it's only happening to a few installations, which must be different somehow. As for tutorials, you might find the book mentioned HERE You can download the PDF for free. Although it's mostly focussed on C++ programming, the two are close enough (wxMax and the C++ wxWidgets) that it's easy to translate one to the other without much effort. The samples themselves give you more of an overview of what you can do with it, but tend to cover the whole usage of a specific control, rather than focus on a small example of implementing it. Once you get the hang of things, you might also want to check out wxFormBuilder, a free GUI editor. It makes building GUIs easier. There's a small BlitzMax code-generator in the tools folder of wxMax which can load wxFormBuilder project files and create runnable BlitzMax code - can save you a lot of time! For other tutorials, a lot of C++ based ones online should be easily convertable. If anyone knows of any good ones, perhaps we can get some converted for wxMax proper? |
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Hi @ All, now it's also running on my system. Thanks for all answers. Some things which gets missed on my systems were: libwinspool.a librpcrt4.a libodbc32.a i copy this files from my MinGW/lib to the BlitzMax/lib and viola. All things running now... Great Job Brucey. Thanks! Greez Tom |
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@Yahfree (or Brucey): I'm getting exactly the same error you did: What did you do to fix this problem? Other modules I have compile just fine. wxMax is the one not getting along with my Vista/MinGW combo. :) |
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Copy these files: libwinspool.a librpcrt4.a libodbc32.a From MinGW/lib To BlitzMax/mod/wx.mod/lib/win32 Worked for me... |
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It's interesting, that error. It implies that UNICODE is not specified somewhere. Are the headers in the correct place? Are the static libraries in the correct place? (they also include a platform-specific header section) |
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@Yahfree: did that already, didn't help. Still the same error. @Brucey: I have the headers under BlitzMax\mod\wx.mod\include\wx and static libraries under BlitzMax\mod\wx.mod\lib\win32 Today I'll try compiling it on my Win XP machine and see if it does any difference. |
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"error: 'class wxKeyEvent' has no member named 'GetUnicodeKey'" definitely makes it seem like a Unicode issue. Hmm.. are you on BlitzMax 1.28? If not, you'll be needing to use a different version of bmk. |
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Yes, BlitzMax 1.28 with all the modules synced to the latest. edit: getting the very same error on my XP rig. I guess I'm doing something wrong here. 1. Using Tortoise, checked out the svn repo http://wxmax.googlecode.com/svn/trunk directly into c:\program files\blitzmax\mod\ (letting svn create wx.mod folder) 2. Downloaded the headers (wxwidgets_2.8.7_headers.zip) and unzipped them into BlitzMax/mod/wx.mod/include 3. Downloaded the libs (wxwidgets_2.8.7_static_win32b.zip) and unzipped them into BlitzMax/mod/wx.mod/lib 4. To be on the safe side, copied the three MinGW libraries under wx.mod/lib/Win32 5. Launched "Build modules" from MaxIDE 6. Watched glue.cpp compilation to fail on the same error Darn. Here's my MinGW component versions, if it makes any difference: runtime=mingw-runtime-3.13.tar.gz w32api=w32api-3.10.tar.gz binutils=binutils-2.17.50-20060824-1.tar.gz core=gcc-core-3.4.5-20060117-1.tar.gz gpp=gcc-g++-3.4.5-20060117-1.tar.gz g77= ada= java= objc= make=mingw32-make-3.81-2.tar.gz |
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Plenty of brain-wracking going on here... Is your MinGW a clean install or an update over an older version? Going to try a clean install here now... |
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For our next trick... can you try building it with : bmk makemods -v -a wx from the command line. (you might need to be doing that from the BlitzMax/bin folder.) I get something like : Compiling:wxglue.cpp g++ -I"C:/Program Files/BlitzMax/mod/wx.mod/wx.mod" -I"C:/Program Files/BlitzMax/mod" -I"C:/Program Files/BlitzMax/mod/b rl.mod/map.mod" -I"C:/Program Files/BlitzMax/mod/brl.mod/map.mod" -I"C:/Program Files/BlitzMax/mod/brl.mod/blitz.mod" -I "C:/Program Files/BlitzMax/mod/brl.mod/system.mod" -I"C:/Program Files/BlitzMax/mod/wx.mod/lib/win32/mswu" -I"C:/Program Files/BlitzMax/mod/wx.mod/include" -march=pentium -ffast-math -w -fno-exceptions -DHAVE_W32API_H -D__WXMSW__ -D_UNICOD E -c -Os -o "C:/Program Files/BlitzMax/mod/wx.mod/wx.mod/.bmx/wxglue.cpp.debug.win32.x86.o" "C:/Program Files/BlitzMax/m od/wx.mod/wx.mod/wxglue.cpp" |
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I re-applied the BlitzMax 1.28 patch over my existing installation, did a syncmods and compiled. This time it worked. I have no clue what I had wrong in both of my Windows installations. No matter, it works now! Thanks for your hard work. |
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Thanks for persevering! Did the syncmods after re-applying 1.28 again get anything new? |
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Yes, some modules got synced but I didn't take note which ones. Well, now it's time to get my wxMax serial port app underway :) |
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My apologies for this but i need to ask a complete beginner question. I have been using Windows for ages and have Tortoise svn working for wxMax. I have just installed Ubuntu 8.04 and have followed the instructions in "Did you see this: http://www.blitzbasic.com/Community/posts.php?topic=54592 ?? " I now want to svn for wxMax in Ubuntu. I have installed a program called RapidSVN but don't know which option i need to use to get everything. I am also confused about the versions of MinGW and all the other stuff i need. I have installed BlitzMax v1.18 in a folder called : /home/c2d/BlitzMax and it opens successfully. i haven't tried to compile anything yet. I am a total newbie for Linux and am afraid i will screw things up without the proper steps to follow. So far i know how to install programs from the Applications Add/Remove screen and i can launch the Terminal ( i stumbled across the "sudo apt-get install" command for something else, but assume i don't know to use it unless you specifically tell me) I already have the latest drivers for my NVidia cards. I really need some concise, simple help. Regards Glenn |
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Just compiled and ran this: Graphics 800,600 DrawText ("Hello, World!",50,50) Flip WaitKey it ran but gave me this on completion: Building untitled1 Compiling:untitled1.bmx flat assembler version 1.64 3 passes, 2681 bytes. Linking:untitled1.debug Executing:untitled1.debug /usr/bin/ld: warning: libstdc++.so.6, needed by /usr/lib/libGLU.so, may conflict with libstdc++.so.5 Process complete I tried this: c2d@c2d-desktop-ubuntu:~$ sudo apt-get install libstdc++.so.6 Reading package lists... Done Building dependency tree Reading state information... Done E: Couldn't find package libstdc++.so.6 I have no idea what E: is I am still on v1.18 of Blitzmax. |
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You can ignore the warning... don't worry about it. The biggest issue you'll be having if you followed that link you posted previously, is having installed gcc 3.3. You don't need it. gcc 4.x is what comes with your version of Linux. gcc 3.3 is very old (and Mark really needs to change the Linux version to use whatever the user has, really!) If you want to run any of my modules you'll either be wanting to update to the latest, or at least 1.24/26 with the Tweaked BMK available from my website. (1.28 is the best option tho). Btw, if you want to do things with wxMax, the default libs available from the downloads section were compiled with gcc 4.x - which won't work with gcc3.3. (just to let you know). |
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ok so from this list what do i need to install? obviously not g++-3.3. then install bmax 1.18 and then get the 1.28 update. then using svn (rapidSVN) i go to which site to get your mods? I am a little bit hazy on those steps since it has been ages since i set this up in wondows (tortoisesvn) Cheers glenn Install the following packages (+ = will be auto installed as a result of dependency) ---------------------------------------------------- g++-3.3 +binutils +cpp-3.3 +gcc-3.3 +libc6-dev +libstdc++5.3.3-dev (may want 6) +linux-headers libasound2-dev libglu1-mesa-dev +libgl1-mesa-dev +libx11-dev x11proto-core-dev x11proto-gl-dev x11proto-kb-dev libxxf86vm-dev +x11proto-xf86vidmode-dev |