Game Content Editor + MaxGui vs wxWidgets
BlitzMax Forums/MaxGUI Module/Game Content Editor + MaxGui vs wxWidgets
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Hi all, I am going to start developing my own game content editor (character, maps, scripts) And I am wondering if MaxGUI is the right tool for this job. I know next to nothing about building GUI apps with BlitzMax so that is Why I am asking. I tried to work with wxMax but I dont find it that reliable as it is not really a supported product, there are still differences between wxWidgets and wxMax and I just dont like wxWidgets that much (i find it to be a really messy library). So is MaxGUI ok? or I should just keep on with wxMax's hell? Thanks |
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Josh used MaxGUI for the editor for Leadwerks. He didn't seem to have any major issues. |
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EDIT: double post |
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Hello, I use jsp's LogicGUI all the time to create forms for my apps, as it's fast and easy. LogicGUI exports MaxGUI-source. There is option to use procedural (local's and globals) or OO (fields and forms). I would recommend OO approach, because it makes browsing and correcting easier afterwards. -Henri |