MaxGUI and DirectX9
BlitzMax Forums/MaxGUI Module/MaxGUI and DirectX9
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I have a problem, well, not really a problem, but a quirk. I'm writing on a Iso tile engine, and I'm going to integrate the editor so I can just pop it up even during a game. Now, when I use DirectX7 or OpenGL (with GLShareContexts()) everything works fine: ![]() But under DirectX9 this happens: ![]() The Tile canvas from the editor menu is superimposed on the other graphics object that runs the game/tile engine. Is this some sort of bug, or did I do something wrong? I mean, both OpenGL and DX7 seem to have no trouble. |
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Hi Kittomer, Do you have a cut down version of some code I could use and test that replicates the issue. I've just fixed a similar issue with the DirectX11 driver. I might know where the issue lies. Thanks. |