updated Bird Demo with Lightmap
BlitzMax Forums/MiniB3D Module/updated Bird Demo with Lightmap
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In my attempt to try to learn MiniB3d and Modeling, I took the original canyon model and added a 2nd UV set, created a lightmap and changed (slightly) the bird demo. download it here: http://www.bmaxbook.com/birdlightmap.zip let me know what you think (and more importantly) if it runs OK, looks OK on your PC. |
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Changing Flip to Flip 0 in both examples yields the following results: * BirdDemo.bmx 151 fps * BirdDemo2.bmx 157 fps No visible problems for BirdDemo2.bmx. Card specs: ATI 256MB Radeon X800GT. (Catalyst drivers 6.11 – NOT the latest) |
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cool timing on this. looks great and gives me something to test my loader with :) does anyone know, if i were manually adding a lightmap to a mesh, would you do that using brushblend, textureblend or a combination of both? ive been trying all kinds of settings and i cant seem to get it right. i even probed the loaded model from the provided demo and set the blend/fx/flags to the same and still no luck. thank you. |
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The one in the example is baked into the .b3d file but on another demo i am working on i use this with decent results:Local lightmap:TTexture = LoadTexture("media/lightmap5b.jpg") TextureCoords(lightmap,1) entitytexture mesh,lightmap,0,1 |
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and there you have it! that did the trick. thank you very much :) |
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Interesting… I just ‘upgraded’ my drivers to Catalyst 7.1. BirdDemo.bmx: 148 to 152 fps. BirdDemo2.bmx: 148 to 154 fps. |
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I may have shaved a few polys from the original Canyon when I was working on it. That is interesting though since each frame now has to draw the 512x512 lightmap. |
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Whatever the case, good job, bradford6. |