MiniB3D Demo

BlitzMax Forums/MiniB3D Module/MiniB3D Demo

bradford6(Posted 2007) [#1]
I just finished another demo for MiniB3D. As always, please feel free to use the code, 3d models and textures for your own projects-no restrictions. (some of them are good, but some are lousy. was not too concerned with the art).

The code was adapted from Simon's picking example


http://www.bmaxbook.com/miniB3D%20Test2.zip

(I included miniB3D.bmx in the folder to make it easy to run for everyone. It is version 0.30. Hope that is ok simon?)

Please let me know what you think as well as FPS/ glitches /etc...


Barbapapa(Posted 2007) [#2]
I have fast 190 FPS, some jerkies when far away, so that I can see all Islands and then pan . Could be my tft though, can't check.


ziggy(Posted 2007) [#3]
I have 206 using the minib3d supplied, and 300-400 using the kelpto module. It looks good, no glitches here


bradford6(Posted 2007) [#4]
hmmm. I wonder what accounts for the difference by using the klepto mod?


ziggy(Posted 2007) [#5]
I think he has optimized the code to make the engine only calculate the rendering to what it is on view, the same as Blitz3D does, while miniB3D calculates all the existing 3D objects, all the time.


klepto2(Posted 2007) [#6]
No, my version uses Vertex Buffer Objects when available. That means if you use static meshes qou only send the model data one time to the graphicsdata instead of everytime with without them. Transferring the data to the graphicsadapter is the main bottleneck for most 3Dengines.


Jan_(Posted 2007) [#7]
480-600 FPS
AMD 64 3000 Venice
XP
NVidia 6800
1024 MB RAM

with B3d: 800 FPS

With the MiniB3D Version from Klepto - 800 fps


Panno(Posted 2007) [#8]
after some moving around the framerate drops down to 18 fps from 75 .
witout the lightmap texture is all ok .

simon can you look at this ?