animsec problems, help needed
BlitzMax Forums/MiniB3D Module/animsec problems, help needed
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when I use this code to load a animated mesh:
Local pers1:TMesh = LoadAnimMesh("data\pers1\dwarf1.b3d")
Local ilde1:Int = ExtractAnimSeq(pers1, 292, 325)
pers1.Animate(1,.1,ilde1)
the mesh animation doesn't go from frames 292 to 325, instead, all animation frames are shown. Any idea how to loop an animated mesh in a interval of frames, I thought it was using the ExtractAnimSeq, but it doesn't seem to work, or at last, it doesn't work the way I'm using it. |
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| The function for ExtractAnimSeq is missing a Return statement unfortunately. Here's the correct version: Function ExtractAnimSeq(ent:TEntity,first_frame,last_frame,seq=0) Return ent.ExtractAnimSeq(first_frame,last_frame,seq) End Function Or you can use pers1.ExtractAnimSeq(292,325) which should work. |
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| Thanks! |