Terrain test
BlitzMax Forums/MiniB3D Module/Terrain test
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Here is a test of my terrain. I altered the routine to use a command API like Blitz3D. I was surprised how fast the terrain can be edited. http://www.leadwerks.com/post/ter.zip ![]() |
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hi, looks good from the modifing speed, but no textures or normalupdating here on my system. AMD64 3200+ ATIX800 Pro 256 , 1GB Ram |
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Does your gfx card only support 2 tex units? |
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no, I have tested it until 8 Texture units with my own (starting) Terrain system. So this shouldn't be the problem. I'dont know, but maybe you could send me the code so I could test it by myself. (I will handle the source with full respect). The terrain seems to be bruteforce currently (at least in wireframe). Do you want add some LOD or the like, becaus I'm currently adding static geographicsl Bitmapping with the use of VBOs to mine and I'm very interrested in different Ideas. |
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It's okay, I develop on an NVidia card and I always run into things that don't work on ATI cards until I test it on one myself. |
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Textures appear all black on Nvidia 7600GT with the latest drivers, Win XP Home. Works ok on Nvidia 7600GS Latest drivers, Win 2000 Pro. |
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Is this using GLSL? Then this is probably the reason (ATI GLSL and NVIDIA GLSL have different conventions) |
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for me too, i use ati radeon xt 1600 pro all textures are black :( but the speed is really fine, good work! |
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I use ati radeon x700 pro 256 mb ram and I get black textures |
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same here, ati raedon 9600 |
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...and same here too! I use a GF 7300SE. |
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Damn my 7800 that never displays any bugs. Oh well, I just released a new test on my forum, so if there are any problems with that, I will switch out my cards and find it. I'll have a bmx module out within a week. It's shaping up pretty nicely. |